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They also can't jump off whichever platform they're on (like green koopa troopas in Super Mario Bros). These can't jump high or far, and they don't follow you around.
The color of the doll's uniform indicates how it moves around and whether it will try to follow you around: Once you learn exactly how far a slide will take you, it proves an invaluable way to escape in addition to jumping. Sliding is basically a way to sidestep out of difficult situations you can pass through enemies without taking damage this way. * Slide: You can slide by holding Down and hitting Jump. * Drop Down Through Platforms: If you're on a platform you can jump up through, you can drop back down through it, too, by double-tapping the Down button. Charge shots also count in Chains (so don't miss with those, either). * Chaining: If you keep your calm, and are accurate with your shots and don't miss, the game will count each consecutive doll you kill in a Chain, which makes kills worth progressively more points until you break your Chain by either taking a hit yourself, or firing a shot and missing.
Gold dropped by chained dolls is worth more, depending which number in the chain the doll was. You can wipe out entire platforms worth of dolls this way (or clear out the bottom floor). * Comboing: If you charge a shot, fire, and hit a doll with it, if there are other dolls standing within the blast radius (whether it's horizontal or vertical), those dolls will die also, creating an additional explosion (and if other dolls are standing in that blast, they'll die too, and so on!). Charge Shots can be aimed like normal shots, and will go farther to give you more bang for your buck. * Charge Shot: If you hold the "Attack" button briefly, you will charge for a more powerful shot it can be held as long as you like (just release the button to fire it). You can aim shots upward, for example, to hit enemies on platforms above where you stand, or jump over an enemy and fire downward at it! * Aim Shots: By holding any direction, any stars you fire will go in that general direction. For more details on the modernization features, see "Advanced Strategy" under the gameplay screenie.Īs this is a 2006 release (by Lion Heart, no less, famous for producing "Mystical Chain " see above), simply running, jumping, and throwing normal stars forward are not your only options a few modern amenities have been added to the addictive old-school gameplay: To keep things interesting, there are several types of dolls with different capabilities, and every once in a while, Alice herself flies across the top of the screen to throw dolls at you shoot her down for bonus points. As you'd assume from the title, there is no way to actually win you simply score as high as you possibly can (the addictive aspect of the game). As you survive longer, a greater variety of dolls start spawning faster and in greater numbers, until they start filling the screen. You get five hearts, which means your game is over when you've been hit 5 times. Things start off slow at first to put you in the mood single enemies pop up, and you throw your magic stars at them to kill them (they'll also drop gold bars for you to pick up for extra points). How It Works: You hit "Start" and pick one of the stages to attempt.
It involves killing endless swarms of Alice's Shanghai Dolls. It's basically a time killer, although it's a very addictive one. Tri-Planar projected Texture Nodegroup using local or world coordinates.Concept: If you've ever played the old NES title "Joust" and the old arcade game "WonderBoy," combine the thoughts of these two games, and you'll have a general idea what kind of game this is. Lightning Rig created with the Self Spawning Technique from IBC 17
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